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Core Java

Core Java (8 Weeks/6 Months Max)

1. Java is a computer programming language that is concurrent, class-based, object-oriented, and specifically designed to have as few implementation dependencies as possible.
2. It is intended to let application developers "write once, run anywhere" (WORA), which means that the code which runs on one platform does not need to be recompiled to run on another. Java applications are typically compiled to bytecode (class file) that can run on any Java virtual machine (JVM) regardless of computer architecture.
3. Java is, as of 2012, one of the most popular programming languages in use, particularly for client-server web applications, with a reported 9 million developers.
4. Java was originally developed by James Gosling at Sun Microsystems (which has since merged into Oracle Corporation) and released in 1995 as a core component of Sun Microsystems' Java platform.
5. The language derives much of its syntax from C and C++, but it has fewer low-level facilities than either of them.

Course Objectives

  • Understand the fundamentals of programming such as variables, conditional and iterative execution, methods, etc.

  • Understand the fundamentals of object-oriented programming in Java, including defining classes, invoking methods, using class libraries, etc.

  • To gain awareness of the important topics and principles of software development.

  • Have the ability to write a computer program to solve specified problems.

  • Be able to use the Java SDK environment to create, debug and run simple Java programs.

course

Course Outline

INTRODUCTION OF JAVA

  • WHAT IS JAVA?
  • HOW TO GET JAVA
  • A FIRST JAVA PROGRAM
  • COMPILING AND INTERPRETING APPLICATION
  • THE JDK DIRECTORY STRUCTURE

DATA TYPES AND VARIABLES

  • PRIMITIVE DATATYPES ,DECLARATIONS
  • VARIABLE NAMES
  • NUMERIC LITERALS,CHARACTER LITERALS
  • STRING,STRING LITERALS
  • ARRAYS,NON-PRIMITIVE DATATYPES,THE DOT OPERATOR

OPERATORS AND EXPRESSIONS

  • EXPRESSIONS
  • ASSIGNMENT OPERATOR
  • ARITHMETIC OPERATORS
  • RELATIONAL OPERATORS
  • LOGICAL OPERATORS
  • INCREMENT AND DECREMENT OPERATORS
  • OPERATE-ASSIGN OPERATORS (+=, ETC.)
  • THE CONDITIONAL OPERATOR
  • OPERATOR PRECEDENCE
  • IMPLICIT TYPE CONVERSIONS
  • THE CAST OPERATOR

CONTROL FLOW STATEMENTS

  • STATEMENTS
  • CONDITIONAL (IF) STATEMENTS
  • DATA TYPES AND VARIABLES 3
  • ADDING AN ELSE IF
  • CONDITIONAL (SWITCH) STATEMENTS
  • WHILE AND DO-WHILE LOOPS
  • FOR LOOPS
  • A FOR LOOP DIAGRAM
  • ENHANCED FOR LOOP
  • THE CONTINUE STATEMENT
  • THE BREAK STATEMENT

METHODS

  • METHODS
  • CALLING METHODS
  • DEFINING METHODS
  • METHOD PARAMETERS
  • SCOPE
  • METHOD PARAMETERS
  • SO, WHY ALL THE STATIC?

OBJECT-ORIENTED PROGRAMMING

  • INTRODUCTION TO OBJECT-ORIENTED PROGRAMMING
  • CLASSES AND OBJECTS
  • FIELDS AND METHODS
  • ENCAPSULATION
  • ACCESS CONTROL
  • INHERITANCE
  • POLYMORPHISM

OBJECTS AND CLASSES

  • DEFINING A CLASS
  • CREATING AN OBJECT
  • INSTANCE DATA AND CLASS DATA
  • METHODS
  • CONSTRUCTORS
  • ACCESS MODIFIERS
  • ENCAPSULATION

USING JAVA OBJECTS

  • PRINTING TO THE CONSOLE
  • PRINTF FORMAT STRINGS
  • STRINGBUILDER AND STRINGBUFFER
  • METHODS AND MESSAGES
  • TOSTRING
  • PARAMETER PASSING
  • COMPARING AND IDENTIFYING OBJECTS, DESTROYING OBJECTS

INHERITANCE IN JAVA

  • INHERITANCE
  • INHERITANCE IN JAVA
  • CASTING
  • METHOD OVERRIDING
  • POLYMORPHISM
  • SUPER
  • THE OBJECT CLASS

PACKAGES

  • THE IMPORT STATEMENT
  • STATIC IMPORTS
  • CASTING
  • CLASSPATH AND IMPORT
  • DEFINING PACKAGES
  • PACKAGE SCOPE

EXCEPTION HANDLING

  • EXCEPTIONS OVERVIEW
  • CATCHING EXCEPTIONS
  • THE FINALLY BLOCK
  • EXCEPTION METHODS
  • DECLARING EXCEPTIONS
  • DEFINING AND THROWING EXCEPTIONS
  • ERRORS AND RUNTIME EXCEPTIONS
  • ASSERTIONS

INPUT/OUTPUT STREAMS

  • OVERVIEW OF STREAMS
  • BYTES VS CHARACTERS
  • CONVERTING BYTE STREAMS TO CHARACTER STREAMS
  • FILE OBJECT
  • BINARY INPUT AND OUTPUT
  • PRINTWRITER CLASS
  • READING AND WRITING OBJECTS
  • BASIC AND FILTERED STREAM

COLLECTION FRAMEWORK

  • THE COLLECTIONS FRAMEWORK
  • THE SET INTERFACE
  • SET IMPLEMENTATION CLASSES
  • THE LIST INTERFACE
  • LIST IMPLEMENTATION CLASSES
  • THE MAP INTERFACE
  • MAP IMPLEMENTATION CLASSES

INNER CLASSES

  • INNER CLASSES
  • MEMBER CLASSES
  • LOCAL CLASSES
  • ANONYMOUS CLASSES
  • INSTANCE INITIALIZERS
  • STATIC NESTED CLASSES

INTRODUCTION TO THREADS

  • NON-THREADED APPLICATIONS
  • THREADED APPLICATIONS
  • CREATING THREADS
  • THREAD STATES
  • RUNNABLE THREADS
  • COORDINATING THREADS
  • INTERRUPTING THREADS
  • RUNNABLE INTERFACE ,THREADGROUPS

INTERFACES AND ABSTRACT CLASSES

  • SEPARATING INTERFACE AND IMPLEMENTATION
  • UML INTERFACES AND REALIZATION
  • DEFINING INTERFACES
  • IMPLEMENTING AND EXTENDING INTERFACES
  • RUNNABLE THREADS
  • ABSTRACT CLASSES

SERIALIZATION

  • OBJECT SERIALIZATION
  • SERIALIZABLE INTERFACE
  • SERIALIZATION API
  • OBJECT INPUT STREAM AND OBJECT OUTPUT STREAM
  • THE SERIALIZATION ENGINE
  • TRANSIENT FIELDS
  • READ OBJECT AND WRITE OBJECT
  • EXTERNALIZABLE INTERFACE

GENERICS

  • USING GENERICS
  • TYPE ERASURE
  • TYPE BOUNDARIES
  • WILDCARDS , GENERIC METHODS
  • STRENGTHS AND WEAKNESSES OF GENERICS
  • LEGACY CODE AND GENERICS

ANNOTATIONS

  • USES FOR META-DATA
  • THE ANNOTATIONS MODEL
  • ANNOTATION TYPES AND ANNOTATIONS
  • BUILT-IN ANNOTATIONS
  • ANNOTATIONS VS DESCRIPTORS (XML)

REFLECTION

  • USES FOR META-DATA
  • THE REFLECTION API ,THE CLASS
  • THE JAVA.LANG.REFLECT PACKAGE
  • READING TYPE INFORMATION
  • NAVIGATING INHERITANCE TREES
  • DYNAMIC INSTANTIATION ,DYNAMIC INVOCATION
  • REFLECTING ON GENERICS
  • live projects
  • Assignments
    Students will be given assignments after completion of each topic. Assignment helps one to think professionally, to gather data and to draw conclusions from the data gathered. Students are advised to be regular in the class and complete their assignments on time.
  • team projects
    For each individual course, students would be provided with sample projects. After reviewing the performance on the given projects, the best selected candidates will get a chance to work on live projects.
  • class participation
    'Participation' is the most important element to grow and learn more. Students should keep their minds active in each lecture to get the best of knowledge and if they come up with any queries, they can send a mail for the same. Keep clearing your doubts as and when it comes!

online resources

  • www.w3schools.com
  • www.tutorialspoint.com